Everyone is John is a competitive rules-light roleplaying game inspired by Fight Club, Grand Theft Auto, Cards Against Humanity, the state of Florida, and the guy who stole a tank.
On a Sunday morning, John finds himself in a conservative evangelical megachurch having recently broken free from the poor supervision of an underpaid state Health Services Detainment Center employee. John unfortunately suffers from a debilitating case of dissociative identity disorder. Players play as various personalities driven by obsessions with anarchy, cannibalism, counterfeiting, kleptomania, seduction, weapons hoarding, and other antisocial behaviors. The game lasts two hours. Character builds fit on an index card. Your John personality will have two skills and an easy, medium, and hard goal. Characters can be built quickly and pregens will be available.